0 negative votes
If/when agility is added, have it basically only for unlocking shortcuts (like door ways with an agility check, or click pipe and its pass/fail to get though given you have the agility to try)
As for agility courses i see no reason to have them like they are in the main game. (Click obstacle character moves to the other side with some xp, complete the course and you get bonus xp).
However I'd really like to have a manual parkour option where you parkour around the course manually, hitting checkpoints (maybe small xp) once all checkpoints are passed in succession, at the end of the lap. get the bonus xp.
For the beginning of rooftop courses, have the start be a "Click obstacle" which would allow the game to roll for marks of grace spawns.
I'd really like the parkour to be slightly better xp/r by keeping "click obstacles" having a chance of failing, whereas manually parkouring relies on the players ability.
Could also have it so if u fall u take a small amount of damage (to emulate how it is in main-game)
Lemme know if I need to clarify anything
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